Super Smash Brothers has really had to reach for new characters…but…I’d still play it.
Hey everyone, Adam here for another week of tabletop podcast reviews! Codex review, Warhammerfest, new podcasts, & more!
Pathfinder Second Edition promises to bring increased depth to the game while still moving forward with a more flexible, streamlined design. Take a look at what this means for monsters inside.
Hello BoLS readers! Another post, another finished army commission! Back from Adepticon and spring is in the air, I’m feeling rejuvenated and that poured into this project. More black! I love painting black.
Here’s a look at the new Look Out, Sir! It’s an unexpected spin on a classic favorite–the rule definitely keeps your characters safe, but not necessarily in the way you’re thinking.
The Maggotkin of Nurgle, being one of the more recent battletomes, are designed in part with the new edition in mind. But even they will see some changes come Age of Sigmar 2.0.
The Harlequin Codex is here, and that means that, in addition to all the new rules out there, waiting to clown around on the tabletop, there are also new lore bits to pore over. Here are some of the more interesting Lore Nuggets in the book.
Take a look at the Active Duty Rosters for the latest Champions format.
The planes are worlds fraught with danger and adventure. And thanks to this splatbook coming in June, the Planes are within your grasp at last. So read on to see what Planar Adventures await!
Today Loremasters, we discuss the deceitful “psykers” of the Harlequins, if indeed they can be shown to have any psychic powers–or if, as I suspect, they are all just using hallucinogens to give the illusion of power–such deceitful treachery is, after all, the Aeldari way.
Right off the top, I will let my readers know that Bolt Action is my current favorite game. As a consequence, you can expect this review to be a little biased. That said, I play and read a lot of rule-sets, so I have a good idea of the game’s competition.